LOAD THE CARGO SHIP | conception and production of a scenographic game


german harbour museum | conception and realisation: daniel fritsche + per pegelow | work in progress


german harbour museum | conception and realisation: daniel fritsche + per pegelow | work in progress



THE ELEVATOR GAME | prototype of an scenografic game

conception and realisation: daniel fritsche + per pegelow | prototype



eGUIDE ZECHE ZOLLVEREIN | pitch, concept, visualisation, configuration of a pda based mediaguide

szenografie, mediaguide, museum, multimedia guide, audioguide
stiftung zollverein, essen | equipment and video screen | concept and visualisation: per pegelow, interactive arts | mediaguide programming: ben calder




szenografie, mediaguide, per pegelow, museum, mediaguide or audioguide
stiftung zollverein, essen | content selection screen | concept and visualisation of the guide: per pegelow, interactive arts | mediaguide programming: ben calder

szenografie, mediaguide, per pegelow, museum, multimedia guide, audioguide, multimedia guide
stiftung zollverein, essen | navi screen | concept and visualisation: per pegelow, interactive arts | mediaguide programming: ben calder


MEDIA SCAPE, BRISTOL SOUTHVILLE CENTRE, BRISTOL CITY MUSEUM | mediaguide for the local community


szenografie, mediaguide, per pegelow, museum, multimedia guide, audioguide, multimedia guide
media scape, bristol southville center, concept: jackie calderwood + per pegelow, realisation of the mediaguide: jackie calderwood and ben calder


szenografie, mediaguide, per pegelow, museum, multimedia guide, audioguide, multimedia guide
media scape, bristol southville center, concept: jackie calderwood + per pegelow, realisation of the mediaguide: jackie calderwood and ben calder

szenografie, mediaguide, per pegelow, museum, multimedia guide, audioguide, multimedia guide
media scape, bristol southville center, concept: jackie calderwood + per pegelow, realisation of the mediaguide: jackie calderwood and ben calder


RHEINISCHES INDUSTRIEMUSEUM | information terminal, screen design, cms concept


museumsdesign, virtuelle inszenierung, visualisierung, visualisation, content management, mediaguide

rheinisches industriemuseum | information terminal + mediaguide | screen design, cms | arne schulenberg, per pegelow


multimediale inszenierung, multi media, mediaguide, konzept für ein informationsterminal, information terminal

rheinisches industriemuseum | information terminal + mediaguide | screen design, cms | arne schulenberg, per pegelow


screendesign, wissensvermittlung und interaktion, industrial museum, scenography, mobile devises, mediaguide, media scape

rheinisches industriemuseum | information terminal + mediaguide | screen design, cms | arne schulenberg, per pegelow



GATING - THE MIGRATION OF THE INDUSTRY | serious games, interactive installation, animation, mediaguide




szenografie, scenography, serious games, online game, computerspiel, interactive inzenierung, serious games, mediaguide

screenshot gating – industry | serious games, installation, cms | per pegelow

Gating III is an interactive installation. It deals with the relationship between place and non-locality. An important topic of “Gating – the Migration of the Industry” is the drift of industry from Europe to Asia. Whole steelworks are being sold and shipped from one place to another.

Please visit this website to find further informations:

Website Gating - the Migration of the Industry



GATING - AROUND THE WORLD IN 8 MINUTES | serious games, interactive installation, visualisation



globalisierung, globalisation, serious games, szenografie, computer game, artists game, media guide, interactive arts

screen shot | serious games installation | anna kopylkow, per pegelow, arne schulenburg


“Gating, around the World in 8 Minutes” offers the user a virtual reality to explore in a playful manner. It represents a non-linear panorama with a labyrinth structure which will adjust to the user’s mood as it is explored. “Gating” consists of 55 panoramic images taken with a special imaging technique at five different airports distributed over four different continents, music that reacts to the user’s mood, a sound background that adjusts to the user’s interests, and a program to gather these elements and react to the user’s actions.

No need for a leap in time – the same interface, the same framework, the same ground to walk on – they all coincide, perfect globalisation rules!


globale vernetzung, mediennetzwerk, media network, mediaguide, telerealität, cyberspace, interactive arts

gating manuel | serious games, installation | anna kopylkow, per pegelow, arne schulenburg


installation, interaktion, museum, galerie, mesueum guide, mediaguide, gallery, interactive arts

link onjects | gating | serious games, installation | anna kopylkow, per pegelow, arne schulenburg

museum, mediennetzwerk, media network, neue medien, new media, mediaguide, interactive arts

gating installation | serious games, installation | anna kopylkow, per pegelow, arne schulenburg


informationsdesign, information design, szenografie, scenography, mediaguide, ausstellung, exhibition, interactive arts

legend gating installation | serious games, installation | anna kopylkow, per pegelow, arne schulenburg


Exhibition Gating - around the World in 8 Minutes

2006:
- "Pool Art Fair NY", USA
- "Lange Nacht der Kunst", Gütersloh, Germany
- "Einskommanull", Museum am Ostwall, Dortmund, Germany

2005:
- "International Festival of Electronic Art 404", Rosario, Argentina
- "9th International Video Festival Videomedeja", Novi Sad, Serbia and Montenegro
- "Art in the Age of New Technologies", Armenian Center for Contemporary Experimental Art, Yerevan
- "Atelier – die Plattform für neue Kunst und Choreographie"
- "Atelier im August", PACT Zollverein, Essen, Germany
- "Feldstärke", PACT Zollverein, Essen, Germany
- Istanbul Symposium of Interactive Media Design, Istanbul, Turkey

2004:
"Academy meets Photokina", Photokina Cologne, Germany


How to play "Gating" - Instructions:

While users play "Gating", they are located in a virtual airport. Players use the mouse to navigate. Players can go to the right or left, stop and click on some objects. A position meter appears when moving the mouse over the lower edge of the image. This indicator always shows the player’s current position. Players slowly realise that they are no longer in the same airport. While players pass by the same objects, these change depending on the region.

“Gating” is non-linear. The change of location usually depends indirectly on the behaviour of the players. For example, it is possible that a player will no longer able to return to the starting point of his or her travels when navigating through the virtual airport.

The music, background sounds and the dynamics of the controls adapt to the behaviour of the players. “Gating” reacts emotionally to the behaviour of the players. Interactive objects initially only provide information about themselves when they’re clicked on. If players repeatedly click on the same types of objects, these become gates. Players can use these gates to navigate within the virtual reality. This process is called "Gating".

Pressing the "h" key opens the user help. The game continues when the "g" key is pressed.


Credits:

Per Pegelow: Concept, idea, programming, photography, text, sound, design

Anja Kopylkow: Conception support
Arne Schulenberg: Speaker and text support
Christian.Bimm.Coers: Director-Supervisor
Prof. Cindy Gates: Conceptual advice, scenography advice
Dean Lowis: Lingo Troubleshooter
Sabine Lang: Tour Assistant
Simon Büttner: Composition and production interactive soundtrack
Prof. Susanne Brügger: Conceptual advice, lab provider
Thorsten Kohnhas: Informatics